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We are now on the Twitters. Follow @JarcasStudios for occasional ramblings, news, and recipes for brownies in a coffee mug.
We are now on the Twitters. Follow @JarcasStudios for occasional ramblings, news, and recipes for brownies in a coffee mug.
Recently I decided to participate in the 2013 Indie Speed Run, a rapid game development contest sponsored by The Escapist. I’ve been doing quite a few of these game jam type events lately, but this time, I decided to call in some help. So, I asked my friend Pete Mitchell, who some of you may[…]
The review period for Ludum Dare 27 is over and the results are in. My music puzzler, The Vengeful Baby-Men, came in 3rd place in Audio and 11th place in Innovation in the Jam division! Woo! My previous entry for LD26, Tiny Runner, was a decent game but was rated very poorly in audio because[…]
I recently had a desire to develop some traditional 2D games. Mind you, not 2.5D games where 3D characters only move in 2 dimensions, but true 2D games with 2D sprites for graphics. The problem I faced was that my game development tool of choice was Unity 3D. Note the “3D” on the end of[…]
Well, my 2nd Ludum Dare has come and gone. I decided to do a little mini post-mortem of my experience. Hope this is interesting or useful to someone else out there! First, here’s a list of everything I used to make the game: Game Engine/Language: Unity 4.2, MonoDevelop, C# (~350 lines of code written) Version[…]
So, I decided to participate in Ludum Dare again. My LD26 game Tiny Runner got dinged a bit in the reviews/ratings because I didn’t get around to adding any sound to the game at all. I wasn’t going to let that happen this time around. So, what did I do this time for LD27? I[…]
As I’ve been developing my Ouya game I noticed that I needed to create a controller diagram to easily show the player how to play the game. I started scouring the web and dev forums for something, but there didn’t really seem to be much already out there that I could use. The official controller[…]
I was one of the Kickstarter backers for the new Ouya. In spite of all the negative press it has gotten I have been very pleased with my Ouya. Sure things could’ve been smoother, faster, more complete, better, etc., but I’d say they delivered on their promises. I also think the problems are largely fixable[…]
If you are a gameplay programmer, you are the conduit between design and programming. You are the person walking the thin line between the fantasy dreams of every designer and the harsh technical realities of what your target platform, game engine, and human resources can provide. You play a critical role in the development of[…]
So, I decided to enter the 26th Ludum Dare competition this past weekend. It’s an accelerated game development competition that takes place over 48 hours. Developers must work solo. Also, unlike the previous EDGE game development competition that I entered, external art is not allowed at all. If you want art in your game, you have[…]