Transform floating point precision errors in Unity

Everyone that’s used Unity for even a small amount of time has probably noticed that it exhibits Transform floating point precision errors in certain situations. This is when your GameObject’s Transform had nice round integers for position, rotation, and scale just a second ago… and suddenly the values look like 0.99999 or 7.528331e-05. This will[…]


Using Unity for non-game app development

I suspect that many other developers would disagree with me, but I have used the Unity 3D game engine to develop non-game apps (like Kiduoso – First Words) and have been very happy with the decision. This is my story of researching cross-platform mobile app frameworks and why I ultimately chose Unity as the foundation[…]